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LEGENDGF · OFFICIAL ITEM DATABASE

Item Database V3

Search by Type first, then narrow by item name or ID, required level, quality color and usable class. Results are grouped by Type and sorted by level and quality.

45,219 items · Page 935 / 1508 · Sorted by Type, Level, then Quality (White → Red)
ITEMIDLEVELQUALITYCLASS
General Items & OthersSorted by level · quality
Stolak Assassin's Dagger29432—All classes (no restriction)
Stolak Killer Fist29433—All classes (no restriction)
Stolak Killer Mask29405—All classes (no restriction)
Stolak Resident Mask29404—All classes (no restriction)
Stolak Villager Mask29403—All classes (no restriction)
Stolen Coconut12173—All classes (no restriction)
Stolen Cotton Candy (Useless)27678—All classes (no restriction)
Stolen Crown32775—All classes (no restriction)
Stolen Ingredients36237—All classes (no restriction)
Stolen Ingredients38402—All classes (no restriction)
Stolen Pumpkin7999—All classes (no restriction)
Stolen Shiny Turkey Egg14871—All classes (no restriction)
Stolen Souvenir12042—All classes (no restriction)
Stolen Supplies24105—All classes (no restriction)
Stolen Supplies24941—All classes (no restriction)
Stomach Bag with Water32399—All classes (no restriction)
Stone Giant Earth Essence32372—All classes (no restriction)
Stone Giant's Crystal Ball32470—All classes (no restriction)
Stoneheart Key17229—All classes (no restriction)
Stone of Darkness (Northwest)9779—All classes (no restriction)
Stone of Darkness (Southeast)9780—All classes (no restriction)
Stone of Truth24961—All classes (no restriction)
Stone Staff37168—All classes (no restriction)
Stone Sword Epitaph32360—All classes (no restriction)
Storm Ice Crystal37181—All classes (no restriction)
Story Book16190—All classes (no restriction)
Storyteller's Key24927—All classes (no restriction)
Strange Clothing37125—All classes (no restriction)
Strange Device Blueprint23933—All classes (no restriction)
Strange Dry Bandage24182—All classes (no restriction)

Hover item for available stats. Hold Ctrl for item set bonuses only. Quality, Item Group and Usable By labels are mapped from the supplied client data; class restrictions are decoded from validated hexadecimal bit positions; set bonus descriptions use the original client language. No bonus data is invented. On touch screens tap an item to inspect, and tap again for set bonuses where available.