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LEGENDGF · OFFICIAL ITEM DATABASE

Item Database V3

Search by Type first, then narrow by item name or ID, required level, quality color and usable class. Results are grouped by Type and sorted by level and quality.

45,219 items · Page 929 / 1508 · Sorted by Type, Level, then Quality (White → Red)
ITEMIDLEVELQUALITYCLASS
General Items & OthersSorted by level · quality
Specialty Meatballs35092—All classes (no restriction)
Special Water Bomb23833—All classes (no restriction)
Special Waterproof Paint32244—All classes (no restriction)
Speckled Gelatin37117—All classes (no restriction)
Spectral Dust16070—All classes (no restriction)
Spectris Ball Fruit17769—All classes (no restriction)
Speed Racer Pig Hooves35081—All classes (no restriction)
Speedy Fertilizer 142905—All classes (no restriction)
Speedy Fertilizer 242906—All classes (no restriction)
Speedy Fertilizer 342907—All classes (no restriction)
Speedy Party Chicken10164—All classes (no restriction)
Speedy Sprite20621—All classes (no restriction)
Spellcaster's Yak Horn32430—All classes (no restriction)
Spellwater Materials32420—All classes (no restriction)
Spiced Bait15983—All classes (no restriction)
Spice of Pining18925—All classes (no restriction)
Spider Body Fluid32440—All classes (no restriction)
Spider Claws and Fangs32441—All classes (no restriction)
Spider Feelers32113—All classes (no restriction)
Spider Leg32439—All classes (no restriction)
Spider Legs18302—All classes (no restriction)
Spider Lure32013—All classes (no restriction)
Spider Meat18303—All classes (no restriction)
Spider Sac37118—All classes (no restriction)
Spider Silk32458—All classes (no restriction)
Spider Venom Sac32015—All classes (no restriction)
Spiked Tail32084—All classes (no restriction)
Spinning Fist Fighting Manual 132315—All classes (no restriction)
Spinning Fist Fighting Manual 232316—All classes (no restriction)
Spinning Fist Fighting Manual 332317—All classes (no restriction)

Hover item for available stats. Hold Ctrl for item set bonuses only. Quality, Item Group and Usable By labels are mapped from the supplied client data; class restrictions are decoded from validated hexadecimal bit positions; set bonus descriptions use the original client language. No bonus data is invented. On touch screens tap an item to inspect, and tap again for set bonuses where available.