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LEGENDGF · OFFICIAL ITEM DATABASE

Item Database V3

Search by name or ID. Filter by required level, item quality and usable equipment class.

45,219 items · Page 613 / 1508
ITEMIDLEVELQUALITYCLASS
Griffon Claw Greatsword27757100OrangeDestroyer / Holy Knight / Predator
Griffon's Claws21205—Not specified
Griffon Sharp Claws35689GreenNot specified
Grilled Bone-Eating Drake Meat15988—Not specified
Grilled Glittering Fish15715—Not specified
Grilled Shark Meat16034—Not specified
Grilled Steak20491—Not specified
Grim Conjurer Boots3976688OrangeShadowlord / Shinigami
Grim Conjurer Gloves3976588OrangeShadowlord / Shinigami
Grim Conjurer Horns3976290OrangeShadowlord / Shinigami
Grim Conjurer Kilt3976487OrangeShadowlord / Shinigami
Grim Conjurer Vestment3976389OrangeShadowlord / Shinigami
Grim Domination Hat55021—Not specified
Grim Vengeance2662680PurpleWarlord / Templar / Prophet / Deathknight / Crusader / Saint / Destroyer / Holy Knight / Arcangel
Grimviolet Gown44902—Not specified
Grimviolet Gown (30-Day)44905—Not specified
Grimviolet Gown (3-Day)44903—Not specified
Grimviolet Gown (7-Day)44904—Not specified
Ground-Cracking Charge Power Stone Lv.12361967BlueGearmaster / Cogmaster / Mechmaster
Ground-Cracking Charge Power Stone Lv.22362067BlueGearmaster / Cogmaster / Mechmaster
Ground-Cracking Charge Power Stone Lv.32362167BlueGearmaster / Cogmaster / Mechmaster
Ground-Cracking Charge Power Stone Lv.423622Unmapped 5000020000000Not specified
Ground-Cracking Charge Power Stone Lv.52362367BlueGearmaster / Cogmaster / Mechmaster
Ground Crack Katana14158100—Phantom / Chronoshifter
Ground Zero2539790—Deathknight / Crusader / Hawkeye / Destroyer / Holy Knight / Predator
Ground Zero3969790—Deathknight / Crusader / Hawkeye / Destroyer / Holy Knight / Predator
Group battle surprise egg49911—Not specified
Grove Walker Armor27490100—Predator
Grove Walker Boots27493100—Predator
Grove Walker Gauntlets27492100—Predator

Hover item for available stats. Hold Ctrl for item set bonuses only. Quality names/colors are mapped from codes 1–7; class names are decoded from validated class-bit positions; set bonus descriptions use the original client language. No bonus data is invented. On touch screens tap an item to inspect, and tap again for set bonuses where available.