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LEGENDGF · OFFICIAL ITEM DATABASE

Item Database V3

Search by name or ID. Filter by required level, item quality and usable equipment class.

45,219 items · Page 484 / 1508
ITEMIDLEVELQUALITYCLASS
Extraordinary Brewed Giant Barrel Hammer43646—Not specified
Extraordinary Brewed Giant Barrel Hammer43647—Not specified
Extraordinary Brewed Giant Barrel Hammer43648—Not specified
Extraordinary Brewed Giant Barrel Hammer43649—Not specified
Extreme Crystal Combat Boots1403486BlueChronomancer / Chronoshifter
Extreme Demonhammer - Emptiness3674380—Warlord / Templar / Prophet / Mystic / Deathknight / Crusader / Saint / Shaman / Destroyer / Holy Knight / Arcangel / Druid
Extreme Drift Outfit12188—Not specified
Extreme Drift Outfit44501—Not specified
Extreme Drift Outfit (30-Day)44504—Not specified
Extreme Drift Outfit (3-Day)44502—Not specified
Extreme Drift Outfit (7-Day)44503—Not specified
Extremely unable test rocket21025—Not specified
Extremely Valuable Gold29473—Not specified
Extreme Magic Crystal Custom Gift Box54619—Not specified
"Extreme Magic Crystal Formula Custom Gift Box"53617—Not specified
Extreme Specialization Reset Stone I19071—Not specified
Extreme Specialization Reset Stone I46700—Not specified
Extreme Specialization Reset Stone I47151—Not specified
Extreme Specialization Reset Stone II46701GreenNot specified
Extreme Specialization Reset Stone II47152GreenNot specified
Extreme Specialization Reset Stone III46702BlueNot specified
Extreme Specialization Reset Stone III47153BlueNot specified
Extreme Specialization Reset Stone IV46703—Not specified
Extreme Specialization Reset Stone IV47154—Not specified
Extreme Specialization Reset Stone V46704YellowNot specified
Extreme Specialization Reset Stone V47155YellowNot specified
Extreme Speed Harley Elf4455740GreenNot specified
Extreme Speed Harley Elf4455840GreenNot specified
Extreme Speed Harley Elf4455940GreenNot specified
Extreme Speed Harley Elf4456040GreenNot specified

Hover item for available stats. Hold Ctrl for item set bonuses only. Quality names/colors are mapped from codes 1–7; class names are decoded from validated class-bit positions; set bonus descriptions use the original client language. No bonus data is invented. On touch screens tap an item to inspect, and tap again for set bonuses where available.