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LEGENDGF · OFFICIAL ITEM DATABASE

Item Database V3

Search by Type first, then narrow by item name or ID, required level, quality color and usable class. Results are grouped by Type and sorted by level and quality.

45,219 items · Page 1441 / 1508 · Sorted by Type, Level, then Quality (White → Red)
ITEMIDLEVELQUALITYCLASS
Sprite HeadgearSorted by level · quality
White Boxing Headgear41887GreenAll classes (no restriction)
White Boxing Headgear41888GreenAll classes (no restriction)
Academic Hat40863—All classes (no restriction)
Academic Hat40864—All classes (no restriction)
Alien Helmet40118—All classes (no restriction)
Amaterasu Witch Sprite Hat53839—All classes (no restriction)
Awakened Sprite Hat15242—All classes (no restriction)
Badass Beard33339—All classes (no restriction)
Bat Mask40127—All classes (no restriction)
Bat Mask40276—All classes (no restriction)
Bear Hat40125—All classes (no restriction)
Beast Disguise Hat40855—All classes (no restriction)
Beast Disguise Hat40856—All classes (no restriction)
Beer Can Helmet40120—All classes (no restriction)
Beer Can Helmet41129—All classes (no restriction)
Biochemical Sprite Mask52752—All classes (no restriction)
Biochemical Sprite Mask52753—All classes (no restriction)
Biochemical Sprite Mask52754—All classes (no restriction)
Biochemical Sprite Mask52755—All classes (no restriction)
Blood Lord Sprite Hat54054—All classes (no restriction)
Bowl Cut Wig with Bow40119—All classes (no restriction)
Broken Egg Sprite Hat28767—All classes (no restriction)
Broken Egg Sprite Hat28768—All classes (no restriction)
Bunny Hat40124—All classes (no restriction)
Bunny Hat40219—All classes (no restriction)
Cap of the Fortune Monkey50210—All classes (no restriction)
Cap of the Fortune Monkey50211—All classes (no restriction)
Cap of the Fortune Monkey50212—All classes (no restriction)
Cap of the Fortune Monkey50213—All classes (no restriction)
Carnival Jack-o-Lantern45752—All classes (no restriction)

Hover item for available stats. Hold Ctrl for item set bonuses only. Quality, Item Group and Usable By labels are mapped from the supplied client data; class restrictions are decoded from validated hexadecimal bit positions; set bonus descriptions use the original client language. No bonus data is invented. On touch screens tap an item to inspect, and tap again for set bonuses where available.